Thursday 3 April 2014

New Strategy?

Rail Nation has grown as a game at a very fast rate. Now these have created some interesting problems. The maximum number of people in an association is 25. The old model depended on having four associations with each one dedicated to one resource and they would help around with other resources to either give a big push on the beginning or at times if the good is lagging behind. 
A top association can get to level 25 headquarters by era 4 or 5. Lately we have seen about 150 people in a city by era 2. Some of these people may only be connected to the city. Even with that you will need more than four associations to accommodate the people on the city.
The simplest solution would be to suggest to the developers of the game to make the number of goods to either six or eight goods or some other changes relating to associations. There is no fun in that. Rail Nation is a strategy game and the 
The magic number to remember is 48. This is the number of goods that needs to be delivered to win the game. If this is right then I believe that we need to have associations that when divided gives you a whole number. This would be two,four, six, eight, twelve, sixteen and twenty four. At this stage two and four are too small to work with. For the time being I think that six or eight is good. If it is six associations then the two strongest gets one good each. The other four associations are split into two groups and friend each other. They alternate between being the main supplier of the Required Good. The eight association system would work in a similar way. 
Theoretically this should work and be more efficient than having five associations where one association sits out one round and concentrates on either making profit or boosting goods that are low. I will see if I can convince the cities in I play in to try this out. If it does then I will have an update. If it doesn't then we can rule out two strategies that don't work.

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